aereddia
Member
Hey Everyone, Welcome to Spell Welders!
This is a game a few friends and I have been working on for a little over a year three and a half years and it's finally time to display it for you all update this page as we gear up for release! It has been a very long journey and we've made a ton of progress in the last two years and I wanted to share it with you all and do some updates each month before we launch on Steam.
The Plot:
You and your fellow cohorts journey to Gladstein for glory at the annual wizard tournament. You wipe the floor with your opponents and win the tournament! Huzzah! But afterwards, you are pulled aside and given a special job. You see, there was one town that was missing from the tournament, Voralnor. Not a single soul from the tournament was there, in fact, all communication with them has evaporated into nothingness! It is your job to travel under the mountain of Mynart to Voralnor and investigate their sudden silence. What could've stricken this proud town? Only you can find out.
The Combat:
Here's the flow:
Speaking of a "Build-a-spell" system:
This is a game a few friends and I have been working on for a
The Plot:
You and your fellow cohorts journey to Gladstein for glory at the annual wizard tournament. You wipe the floor with your opponents and win the tournament! Huzzah! But afterwards, you are pulled aside and given a special job. You see, there was one town that was missing from the tournament, Voralnor. Not a single soul from the tournament was there, in fact, all communication with them has evaporated into nothingness! It is your job to travel under the mountain of Mynart to Voralnor and investigate their sudden silence. What could've stricken this proud town? Only you can find out.
The Combat:
Here's the flow:
- You start each round with the options to choose from your magic tomes, some basic spells, or some items
- After selecting your tome, you choose the spell you want to cast. You could alter someone's stats, deal damage, heal. All of these are tailored to the selected tome.
- After choosing the spell, you choose HOW you want to cast it. It could be normal, powerful, fast, accurate, or cast 3x. Each option here has some drawback to account for its bonus.
Speaking of a "Build-a-spell" system:
- After casting a spell, you get a token of the specified element
- When you get 3 tokens, you can consume them to cast a powerful Weld Spell
- Well Spells can only be cast with your specific set of tokens, so in a sense you are building towards your big spell
The first area you explore is the Mouth of Mynart. It is your standard rocky area with bandits and vagabonds roaming around. Be careful though, something dangerous stirs in the deep...
This is the second area you explore, the Gut of Mynart. This is a relaxed watery zone with some glowing blue and pink crystals to light your way. I think it is our best-looking area and I'll share some more gifs of it later.
The final zone on your trek through Mount Mynart is the Bowels of Mynart. Here we have rivers of lava blocking your path and glowing webs that dim when you get close. This area is still a little bare, but we'll beef it up before launch.
This is the second area you explore, the Gut of Mynart. This is a relaxed watery zone with some glowing blue and pink crystals to light your way. I think it is our best-looking area and I'll share some more gifs of it later.
The final zone on your trek through Mount Mynart is the Bowels of Mynart. Here we have rivers of lava blocking your path and glowing webs that dim when you get close. This area is still a little bare, but we'll beef it up before launch.
Last edited: