CloseRange
Member
Currently I'm designing a turn based battle game.
The current idea is there are 8 "heros" to choose from and each of them has 3 minions to choose from. I have no idea if heros and minions is a good name but It's what I'm using for now.
Anyway minions are what actually attack and fight, and each minion has 4 spells.
so with just 8 heros that's 24 minions and 96 spells.
and an extra 12 spells any time I want to add more heros.
Before I go full in on this idea I just want to know how hard you guys think it will be to make 96 unique spells. Should I just rethink my idea to make it more managable or is it not as hard as I think?
btw it will be 4 minions vs 4 minions so healing spells and multi target spells will be included.
The current idea is there are 8 "heros" to choose from and each of them has 3 minions to choose from. I have no idea if heros and minions is a good name but It's what I'm using for now.
Anyway minions are what actually attack and fight, and each minion has 4 spells.
so with just 8 heros that's 24 minions and 96 spells.
and an extra 12 spells any time I want to add more heros.
Before I go full in on this idea I just want to know how hard you guys think it will be to make 96 unique spells. Should I just rethink my idea to make it more managable or is it not as hard as I think?
btw it will be 4 minions vs 4 minions so healing spells and multi target spells will be included.