• Hey! Guest! The 37th GMC Jam will take place between May 28th, 12:00 UTC and June 1st, 12:00 UTC. Why not join in! Click here to find out more!

Legacy GM Specific collision point

MIchael PS

Hello there,

Merry Christmas and Happy holidays by the way.

Anyway, I’ve been working on a small project lately and I came across a problem. So, what I wanna do is to have the player shoot, and then have a collision line to check if there is an enemy the way he is shooting.

And until now I know how to do it, but here comes the problem, I want to detect the exact point where the collision happens and have the blood created there. I thought to store the colliding instance in a variable (let’s say var target) and then say “instance_create(target.x,target.y,obj_blood_creator)”, but this would only create blood in the origin of the object, not in the collision point.

Is there a build in function I can use? Should I work it out myself?

Any thoughts are appreciated a lot. Thank you for your time.

Have a great holliday!