J
Jacob Thrasher
Guest
So I want to start working on a procedurally generated dungeon crawler. Essentially I want the following to happen:
-Create a bunch of rooms by hand
-Randomly place those rooms throughout the level
-Connect with pathways and other things
The problem is with the second step (or really the first two). What is the best way to go about placing custom rooms throughout the level? The only thought I have is to create each room as a sprite with weird hitboxes where there should be obstacles and then convert that to an object to place. That method seems entirely too convoluted, but I am having trouble determining a better solution.
Is there a way to place actual gamemaker rooms within a parent one? Or is there just no good way to do what I am trying to accomplish.
Thank
-Create a bunch of rooms by hand
-Randomly place those rooms throughout the level
-Connect with pathways and other things
The problem is with the second step (or really the first two). What is the best way to go about placing custom rooms throughout the level? The only thought I have is to create each room as a sprite with weird hitboxes where there should be obstacles and then convert that to an object to place. That method seems entirely too convoluted, but I am having trouble determining a better solution.
Is there a way to place actual gamemaker rooms within a parent one? Or is there just no good way to do what I am trying to accomplish.
Thank