V
Vividium
Guest
As I am new to game maker I have a few questions concerning views, tiles and resolution.
Im currently working on a pixelated platformer that uses tiles that are 16x16 and 32x32 pixels.
I have the view following the player and using a screen shake at certain moments.
my current view is set to 480x270 and a port with a 16:9 ratio.
This happens more often immediately after the game started if the view moves it creates a space between some tiles. I avoided layering tiles on each other that have the same depth.
I wanted to ask why this is happening and how can I fix and avoid it in future projects?
Im currently working on a pixelated platformer that uses tiles that are 16x16 and 32x32 pixels.
I have the view following the player and using a screen shake at certain moments.
my current view is set to 480x270 and a port with a 16:9 ratio.
This happens more often immediately after the game started if the view moves it creates a space between some tiles. I avoided layering tiles on each other that have the same depth.
I wanted to ask why this is happening and how can I fix and avoid it in future projects?