Space_fighters

woods

Member
This has been quite the learning tool for me over the past ...while.
Lets take a trip back to the 90's and sit on the floor in front of the TV and let time go by.
There is something to be said for the simplicity of "the basics" Space_fighters is just that. the basic fundamental of lets play a game. simple.. climb in a ship and blow up your buddy..

A few small nuances may need some polish and fine tuning adjustments. like turning speed, rates of fire, etc.. general game balancing.
But i feel this is good enough to present to the community.. if for nothing else some constructive criticism and ideas how/what to improve. not only space_fighters.. but in future projects as well.
(always down to learn.. even tho it may be slow learning at times)

here'e a link to the game itself and the project.gmx file as well (in case anybody wants to dissect my *cough cough frankenstein coding)


Space_fighters_1.jpg


1594641710852.jpeg


update includes
seamless roomwrap..
minor game balancing -armor and rotation speed adjustments


another update
added text input field for custom player names

update 07/13/20
added sun with gravity well and solar flares
minor game balancing tweaks
 
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