Turkish Coffee
Member
Hello,
I'm working on a space rts kinda game and having difficulty about implementing a collision system.
So the ships move towards the pointer but when there is a ship on top of the pointer, the other ships start going ahead then back and repeating that. Basicly, if they don't touch the x and y ot the pointer, they don't get to the idle state.
and another thing, what should I do when the ships hit each other? I mean what should happen when they hit each other. Because I don't want them to stack up on each other.
I'm working on a space rts kinda game and having difficulty about implementing a collision system.
So the ships move towards the pointer but when there is a ship on top of the pointer, the other ships start going ahead then back and repeating that. Basicly, if they don't touch the x and y ot the pointer, they don't get to the idle state.
and another thing, what should I do when the ships hit each other? I mean what should happen when they hit each other. Because I don't want them to stack up on each other.
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