J
jimmosio
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ZIP (3rd July 2016): http://puu.sh/pOEp4/b8e5d97368.zip
I've been working on this project during my spare time, and it's the first game I'm willing to show to the public.
It's not exactly the most original concept, but I decided to give it a try anyway.
Space Dystopia is a PvE endless Asteroids-like game, but instead of shooting at asteroids you shoot at AI-controlled ships. You control a lonely orange ship, which you'll use to tear blue ships into pieces until you're torn yourself.
You fight the enemy ships in waves, which get harder and harder. At the end of each wave, your health and energy regenerate and you're given 40 seconds to upgrade your ship.
I have a few specific questions for anyone who will be trying the game:
-Recently, I tweaked the movement of the ship by making it "drift" when the player tries to turn too quickly. It is manageable? Should it be more forgiving?
-Did the game feel too hard? If you played a handful of times, what's the highest wave you reached and how hard was it to get there?
-Was the tutorial explicative enough, or was it too bare-bones?
If you have any questions/suggestions, I welcome you with open arms.
Here are some screenshots:
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