Fair enough. @Bearman_18 and I are discussing possibilities (an updated version and/or an Android app.) That's definitely something I'll keep in mind moving forward. Do you have any other comments or suggestions? I believe you're one of a small handful who have reached the "soft cap."
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I'd say the main thing for me was the balance was off. Like you had all the ingredients, but hadn't quite mixed them together right. Kind of like you baked a cake for two people, one of them is gluten intolerant, and the other one is allergic to nuts, but your cake is not gluten free, and you've mixed nuts through it. It looks great, but it just isn't made for the person who has to eat it.
For me: I played the game at work on a quick break. From the game's dimensions, it's ideal for a phone, so alternatively, could be a good 'toilet break' game.I don't know about other players, but I suspect that what we want is a quick reward for actions done. At the moment, there is *way* too much waiting in the game. While I want to just 'do' something.. anything, I'm waiting for the enemy to shoot, so I can bounce it back. And I bounce it, I try to aim it so it'll hit the best spot, and bounce against multiple enemies, 95% of the time it hits an enemy, bounces off into space and I'm left waiting again. I actually feel a little bit punished.
So the reward for my actions is really, really small. In regular breakout, you bounce the ball, you aim it right and get it in along the side, or up around the back, the ball's bouncing around causing mayhem. Bricks are popping, and points are racking up.
So if you add more features, just have a quick think about balance, and adjusting the mix. I *really* think you need to add boundaries: Yes, it's in space. Just make them force fields or something. (Kind of like Shatter did)
I'd also allow the player to generate at least one ball/bullet on their own, just so they're never just left waiting. You don't need need to do anything crazy, just keep enough action happening on the screen so the players can make some decisions, and get some rewards for 'em.
It's actually a cool concept, I like originals being done in a new way. And there are a lot of small aesthetics you could add, which would be cool: E.g. if space ships require to get multi-shot, then when the first shot hits them, and doesn't kill them, they can kind of get pushed/bounce a little out of formation. That would be a pretty cool little reward for the player: Bounce the ball into the middle of the space fleet, it bounces through the middle of them, and they kind of bobble about as they adjust back to formation.
Keep playing on the space invader/galaga angle. Maybe have a 'boss' fight every 5 levels. (Or maybe you already have!)