HTML5 Space Breakers

Discussion in 'Made with GameMaker' started by SilentxxBunny, Jul 9, 2019.

  1. SilentxxBunny

    SilentxxBunny GO TO THE NEXT ROOM.

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    Space Breakers is a simple arcade-game that can be played for free, on any device. There are a (theoretically) endless amount of levels, and an online high-score table.


    [​IMG]
     
    Last edited: Jul 15, 2019 at 4:18 PM
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  2. Toque

    Toque Member

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    Two classics in one. Interesting idea.
     
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  3. SilentxxBunny

    SilentxxBunny GO TO THE NEXT ROOM.

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    Thank you, @Toque. I've been sitting on the idea for a few years, and finally decided to "get it done." :D

    ... who'd have thought that table-tennis would mesh so well with the 'carnival duck' game?
     
  4. GMWolf

    GMWolf aka fel666

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    Hey that is a cool concept! Unfortunately the page doesn't load at work, will have to give it a shot once I get home.
     
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  5. Amon

    Amon Member

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    Yep, agree with others. This is cool.
     
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  6. K12gamer

    K12gamer Member

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    I like it a lot...Definitively needs some Space Invader inspired sounds.
    Cool how the ship's shield shrinks when a ball bounced off it.
    How about a way to initiate an attack...so there's no downtime waiting for a ship to
    fire upon you (Example: Clicking on one of the ships)

    Would like to play a 2nd version of this game...where the ball stayed on screen (bounced off the sides)...
    You'd lose a life if the main ball got past you.
    This secondary game could also have other classic game inspired breakout levels...examples:
    Tetris, Galaga, Pacman etc...

    Here's an old Breakout style game I made a long time ago...(Made with GM 8)
     
  7. SilentxxBunny

    SilentxxBunny GO TO THE NEXT ROOM.

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    Thank you. Fingers crossed that your employer blocked it because my web address contains the word "games" (opposed to a glitch in the matrix.)

    Thank youu. :cool:

    You make some really good points. Thank you for the thoughtful review.

    Did you notice that the UFO drops you power-ups? (The white one gives you missiles.) But even still - I agree. There's a bit too much "waiting around." Hindsight is always 20/30 but if I had it to do over again I'd add "stacking power-ups" and replace good old-fashioned RNG with an adaptive difficulty controller. ¯\_(ツ)_/¯

    I made a conscious decision to remove the bounding box because I feel that it doesn't make sense for a game set in space.

    I've been kicking around a second version with:
    1. Enemies that move in formation (similar to Galaga.)
    2. Asteroids which appear at random and pose a hazard to both teams.
    I hadn't considered Tetris or Pac-Man... How would you work them in?

    I'm going to send my Patreons two or three different proposals, and let them decide my "next project" on a bi-monthly basis - An enhanced version of Space Breakers is definitely going to be on the table for discussion, though. If you decide to become a sponsor you'll get a vote, early-access, and your name in the credits. https://patreon.com/silentxxbunny

    PS: That game looks really fun. Thanks for showing it to me. :D
     
    Last edited: Jul 11, 2019 at 4:16 AM
  8. K12gamer

    K12gamer Member

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    Your Galaga idea sounds good...
    Super quick mock ups of what an Asteroid, Pacman and Tetris level could look like...
    [​IMG]...[​IMG]...[​IMG]

    Asteroids: Survive a wave of asteroids that drop from the top / top sides of the screen (Weapon would maybe stay on / autofire to keep this level fair)
    You'd die if your main ball got past you...or you got hit by an asteroid.

    Pacman: Pacman himself would be a (rotating) ball that you hit with your paddle. All the blue walls would be breakable. Hit / gather all the
    white dots to complete the level. Hit a ghost...and Pacman would get flung towards the ground at a fast speed...with his momentum slowly going back
    to normal after a few paddle hits. Hit a power dot and you could eat the ghosts for a few seconds. To keep the level fair, Paman's enemies would
    stay from the middle to the top of the screen.

    Tetris: Survive a wave of dropping blocks (They'd drop no further than the center of the screen). Maybe a column would fall down 1 level if you hit
    the block underneath it. You'd die if the ball got past you...or you allowed the bricks to stack to the top of the screen. Maybe even allow the player
    to manipulate / move the dropping blocks with WASD or the Arrow Keys.

    Note: Your game has inspired me to maybe try and make something like this...(Probably just the Pacman level because that would be easiest
    for me.)
     
    Last edited: Jul 11, 2019 at 8:29 AM
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  9. SilentxxBunny

    SilentxxBunny GO TO THE NEXT ROOM.

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    Cheers. Glad that I've inspired you to create something new. Those are some really creative ideas, and I look forward to seeing what you do with them. Keep me posted.

    Have you had a chance to try it at home?
     
    Last edited: Jul 12, 2019 at 8:38 PM

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