FigureOfLife
Member
I need to draw a sprite at a specific depth in order to fit between layers, but I also need it stretched to double its current size.
Option 1: Create a second sprite which is double its size, move it to an object, and draw it at depth. There are many sprites and this seems horribly tedious.
Option 2: Stretch the sprite and then draw it to a layer which lives between the two layers that it needs to. How can I both stretch the sprite (draw_sprite_stretched) AND send it to a layer (layer_sprite_create) ?
Option 3: Stretch the sprite within the object and then use that with create_instance_depth. How can I form an object with a sprite which is stretched?
Any other options are welcome. Thanks!
Option 1: Create a second sprite which is double its size, move it to an object, and draw it at depth. There are many sprites and this seems horribly tedious.
Option 2: Stretch the sprite and then draw it to a layer which lives between the two layers that it needs to. How can I both stretch the sprite (draw_sprite_stretched) AND send it to a layer (layer_sprite_create) ?
Option 3: Stretch the sprite within the object and then use that with create_instance_depth. How can I form an object with a sprite which is stretched?
Any other options are welcome. Thanks!