Source Control with Game Maker Studio

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Deleted member 13992

Guest
Personally I use an external client, like github desktop, and put my entire project folder in a repository using that. Simpler (imo), and has the added benefit of being able to manage external working source files like PSDs, misc art, 3d stuff, audio projects, documents, etc, alongside the game project files.
 
I never use the built-in source control. I've heard horror stories of it corrupting projects when pulling, constantly conflicting on merges, and just being generally unreliable. Like @muki I recommend just using an external client. I prefer SourceTree, but GitHub's client is good, too.
 
Click where it says open in explorer. Copy and paste your entire project folder into the window that pops up. Or open your project and do a "Save As" Then go into the desktop app and push/commit your initial build.
 
D

Deleted member 13992

Guest
back up your entire project folder in a zip first.
prob nothing will happen, but its a good habit to have when creating repositories/workspaces.
 
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