1. Hey! Guest! The 36th GMC Jam will take place between February 27th, 12:00 UTC - March 2nd, 12:00 UTC. Why not join in! Click here to find out more!
    Dismiss Notice

Question - IDE Source Control Questions

Discussion in 'GameMaker Studio 2 Community Tech Support' started by Anixias, Dec 19, 2018.

  1. Anixias

    Anixias Member

    Joined:
    Jun 27, 2016
    Posts:
    207
    Hi, so I am developing a game as part of a team for the first time. There's two programmers, one of them being me. I've never used Source Control before, so I used this video to get started:

    Unfortunately, following that tutorial did not answer all of my questions. Also, all of the options under Source Control at the top of the IDE except for "Clone Repository", "Commit Changes", "View History", and "Show Conflicts" is grayed out. Meaning, I have to use Git Bash. Now, I'm fine with this, I just want to know why everything else is grayed out.

    Secondly, how does the other programmer get my project onto his computer, exactly? I'm still unsure of how exactly that works. Thanks!
     
  2. Mick

    Mick Member

    Joined:
    Jun 30, 2016
    Posts:
    726
    I recommend that you setup version control outside of GMS2 entirely. You can use GitHub Desktop, it's a simple to use GUI for Git and can be used with repositories on Bitbucket also. Sorry, not the tutorial you want but just wanted to give you some recommendations.
     
    CombatCalamity and ph101 like this.
  3. Anixias

    Anixias Member

    Joined:
    Jun 27, 2016
    Posts:
    207
    We ended up getting it to work, however I'll keep that in mind. We could swap over to that.

    (Those options are still grayed-out. I've just been manually typing "git push" and "git pull" into Git Bash.)
     

Share This Page