obscene
Member
I seem to have a problem I can't ever get to the bottom of and that's that my game is too quiet. When I'm adding well-compressed music to my game I find myself playing it around 0.25 volume to balance well.
I'm wondering if I'm using correct settings for the falloff model? This is a 2D platformer with a view if 1920x1080 view.
global.falloff_ref_dist=960
global.falloff_max_dist=960+1920
global.falloff_factor=1
audio_falloff_set_model(audio_falloff_linear_distance)
Basically used 1000 as a distance from the center to the edge, and 3000 to make a sound dissappear when it was a full screen away from the edge of the current view. fallof_factor of 1, hell , I honestly don't know how that figures into anything considering the other two values are all the information I would assume it would need to calculate a linear change between a distance of 1,000 and 3,000.
Suggestions? What settings do people normally use for a 2D platformer?
I'm wondering if I'm using correct settings for the falloff model? This is a 2D platformer with a view if 1920x1080 view.
global.falloff_ref_dist=960
global.falloff_max_dist=960+1920
global.falloff_factor=1
audio_falloff_set_model(audio_falloff_linear_distance)
Basically used 1000 as a distance from the center to the edge, and 3000 to make a sound dissappear when it was a full screen away from the edge of the current view. fallof_factor of 1, hell , I honestly don't know how that figures into anything considering the other two values are all the information I would assume it would need to calculate a linear change between a distance of 1,000 and 3,000.
Suggestions? What settings do people normally use for a 2D platformer?