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Audio Sound Effects

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deem93

Guest
Hello.
I am starting to work on sound design for my medieval, turn-based RPG and I wanted to ask you if there are any free/affordable sfx libraries you could recommend for me.
Also do you have any general advice regarding creating compelling and coherent sound design?
Any thoughts appreciated.
Thanks!
 

Yal

šŸ§ *penguin noises*
GMC Elder
There's a site called https://freesound.org/ that has plenty of free sounds (who could've guessed!), just make sure to check the licenses of the stuff you download (e.g. if you absolutely don't want to write a proper credits screen, only use CC0 stuff, if you wanna sell your game avoid noncommercial-licensed stuff, etc).

Sound design tips:
  • add a bit of random pitch shift to repetitive sounds like sword swings to make them sound less repetitive
  • add sounds for EVERYTHING that has gameplay purposes to add aural feedback, effects and ambience are less important
  • make sure your sounds loop properly
  • make sure no sounds are too loud, if a sound is likely to be played a lot at once (e.g. "bullet hits wall", or "aoe attack hits targets") it should be lower than normal.
  • playing multiple sounds at once produces a more unique sound, most real sounds consist of more than one thing making noises at once
 
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