wormmanfriend
Member
I have a lot of noises that can run in the background. I tried running them all at once (around 6 loops playing at once maybe, and 3 sounds being triggered repetitively according to a global image index). One sound always cuts out when I start walking and the footsteps sfx plays.
What's the deal? I put audio_channel_num to 200, 300 in a create event. I don't even have that many sounds in the game and it still cuts out. It's necessary for these sounds to be able to play at the same time.
What's the deal? I put audio_channel_num to 200, 300 in a create event. I don't even have that many sounds in the game and it still cuts out. It's necessary for these sounds to be able to play at the same time.