I dunno, I always sort of liked the style of non-pixellated music in a pixellated game.The music isn't pixellated enough
For me that all depends on the mix. For example I found Owlboy's 8bit/16bit SFX against the live recorded soundtrack to be quite jarring.I dunno, I always sort of liked the style of non-pixellated music in a pixellated game.
(Don't get me wrong, though. I love chip music.)
At the most simple? If the grass is a purely visual effect, with each blade drawn individually, you'd get the distance to the nearest character, get the sign of difference between the grass x and character x, and adjust the image_angle based on distance*sign. At least that's my simplistic take on it. I'd wager a shader would be faster (but I'm still a shader novice, so I wouldn't know where to begin).Definitely agree with your thinking! I personally love the one pictured with the Fox. How do you go about drawing each blade of grass so they individually move out of the away? Some sort of shader or what?
Just use an instance for each blade of grass, obviously! =)Definitely agree with your thinking! I personally love the one pictured with the Fox. How do you go about drawing each blade of grass so they individually move out of the away? Some sort of shader or what?
Haha where is Jass when you need himJust use an instance for each blade of grass, obviously! =)
No, I'm joking. I have no idea, lol. I don't think that far ahead!
*starts loudly stealing from Stack Overflow*Haha where is Jass when you need him
Interested to see what you come up with for tech!
Hahaha nice!*starts loudly stealing from Stack Overflow*
I mean, uh...yeah. I can't wait to see what I come up with all by myself as well! :'D
@GMWolf actually did a grass vertex shader tutorial. It's for platformers, but I'll probably start by looking there, I guess.
The luscious grass tutorial? I remember that one.@GMWolf actually did a grass vertex shader tutorial. It's for platformers, but I'll probably start by looking there, I guess.
Yeah, the first one is actually supposed to be thick marshy grass. The second one is just normal tall Summer grass. I guess I shouldn't have asked "which is better" when they're both for different things, hahah. The first one is just a sketch, no tiling, but I could get it to tile if I did a real one. =)I think the second one would be good sometimes, whereas the first would be like wet and trodden upon. Though I also like the second one best.
EDIT-
Wait. Is the first more than one tile? If so, I think it would look good as a solitary tile, like a patch of lonesome grass in the mud.
Yeah, that's what I figured. I think I'll try a test version tonight. Kind of excited. =DIt will add a lot of character to the game, much like the fish under the ice.
My other forest set already has little moths/butterflies flying around the flowers actually. You can see them for 1/2 a second in the trailer maybe, hahah. Having butterflies/grasshoppers and stuff jump out of the grass as your walk through it is a great idea, though. Breath of the Wild does that too, actually, and it adds a lot. Good suggestion - I'll add it, heheh! =D(An occasional little white butterfly/moth flying out as you walk through, maybe?)
I don't want to sound like a pretentious or anything, but I love wandering around in the woods and outdoors and stuff as much as anything else on the planet. I remember seeing Princess Mononoke when I was a kid, and being completely amazed at how well the movie captured the feeling of being out in nature. That movie is what made me start taking drawing seriously. I read an interview from Miyazaki later saying that one of the main things he wanted from the movie was to make kids want to go outside and explore more. That really resonated with me. All of my favorite games are adventure games/RPGs where you get to walk around exploring, and I love when games take the time to make it feel like you're actually outside. It's why I loved Breath of the Wild so much this year, hahah.grass movement would fit perfect in your game!
Feels that you want to show a soild kind of connection with the nature in your project
It's never too early! Just the question alone is super flattering, hahah! O:ps: would be a bit early to start making fanart of your project?
=)"Special Attack" as in "demo coming soon" right?
It's gonna be pretty rad. =D...must be one heck of an attack...
...the prepping is going on since a few weeks now.
I don't wanna be around when that thing ignites... or whatever
Thanks, DC!Nice work on your game so far. Looks like you are putting a lot of work into it.
Hahah, nice. I just pick it by eye every time. I wonder how close all my blues are now... X'DNice one man!
Funnily enough, I always work on a blue background similar to that too. #336699 is what I use.
Zora's domain in Link to the Past, with the sound of the rushing water, and the shade everywhere....magical. Under the bridge with the guy sleeping, too, where it's nice and quiet. Perfect. Stuff like that has always amazed me, and I've wanted to make games because of things like that ever since playing Link to the Past. My game's story is one big excuse to travel to places like that over and over and over again. I think it's really really going to connect with people, especially people who really appreciate things like that. "Fish under the ice" is basically my game's mantra! =')The scene with the koi fish under the ice and the winter weather made me feel things that Link to the Past has all my life. There's already so much life and character to your art, it makes this project very compelling!
Yep, that's what I've been working on for the last few weeks now, on and off with other things. The version of my game in the trailer only had simple attacks and some magic...the new one I'm working on is going to have rolling, blocking, dash, and charge attacks added. Lots of work, but I think it's going to be a lot of fun when it's done. I'm taking it really slowly to make sure the game-feel is top tier. I want people to enjoy just the feeling of walking around and attacking things when they play my game, even when they're over leveled for an area or whatever. =DI can't wait to see more combat.
Man, I probably need to go back and play some of these games. The Nintendo era passed me by somehow. Never touched one in my life.Zora's domain in Link to the Past, with the sound of the rushing water, and the shade everywhere....magical. Under the bridge with the guy sleeping, too, where it's nice and quiet. Perfect. Stuff like that has always amazed me, and I've wanted to make games because of things like that ever since playing Link to the Past. My game's story is one big excuse to travel to places like that over and over and over again. I think it's really really going to connect with people, especially people who really appreciate things like that. "Fish under the ice" is basically my game's mantra! =')
You missed Link to the Past, Secret of Mana, and Earthbound? I just almost started crying!Man, I probably need to go back and play some of these games. The Nintendo era passed me by somehow. Never touched one in my life.
Had the Atari 2600, C64, Amiga 2000, and somehow jumped straight to the PC. Sounds like I missed some great stuff.
Afraid so. You could show me screenshots and I wouldn't know what I am looking at.You missed Link to the Past, Secret of Mana, and Earthbound? I just almost started crying!
And Chrono Trigger....and the Soul Blazer Trilogy. And Final Fantasy, Castlevania, Contra....Donkey Kong Country.....Mario....Super Metroid.....and so many others.You missed Link to the Past, Secret of Mana, and Earthbound? I just almost started crying!
Thanks, weird! ETA is "soon," but it's been "soon" for a long time, now... :'DGame looks tremendous. Good work. Any ETA for beta?
My entire game is feature creep. X'DIt's fine. Just make sure to not feature creep too bad.
I'm about to cry.My entire game is feature creep. X'D
My mind is but a humble plot of soil. Seeds scattered by the wind land there by chance, and the things that sprout there grow into the tangled mass that is my game. Who am I to judge which seedlings will bloom and which will die? What can I do?I'm about to cry.