K
KaiXtr
Guest
Hello Friends,Let's Contextualize...
I'm Creating a Space Shooter game,I will talk more about this project in the future. So,in the introduction of the game,in tribute to the Star Wars franchise,I made this sign:
but I the sign is just a background with some stripes,I want to create a text,so the first question is:
*How I make a 3D floor with text like texture?I need use something like this code?
and there are the second question:the entire game is 2D,just this part and maybe other scenes are in 3D,and you use the d3d_end() code to end the 3D,yep?
so,I use this code in an Alarm Event,check out:
Destroy Instance:Obj_camera
Destroy Instance:Obj_mode7
Execute Code:
But when this happen,just a black screen of darkness and empty,I tried to make the Obj_camera stop the d3d before,but without remove the background,and changing the background colour to green,and what happens is that the view looks match more big than before and the background returns to 2D,but the background colour continues green.
and this are my second question:
*How I change a 3D room to a 2D room?
somebody help me!
I'm Creating a Space Shooter game,I will talk more about this project in the future. So,in the introduction of the game,in tribute to the Star Wars franchise,I made this sign:
but I the sign is just a background with some stripes,I want to create a text,so the first question is:
*How I make a 3D floor with text like texture?I need use something like this code?
Code:
d3d_draw_floor(room_width-275,-1600,7,room_width-150,0,7,background_get_texture(my text]),60,60)
so,I use this code in an Alarm Event,check out:
Destroy Instance:Obj_camera
Destroy Instance:Obj_mode7
Execute Code:
Code:
d3d_end()
room_next(1);
instance_destroy();
and this are my second question:
*How I change a 3D room to a 2D room?
somebody help me!
Attachments
-
123.2 KB Views: 40