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Windows Somebody know that?

Yellowhite

Member
Que eu tenho um problema de lançamento de pf posterior no Windows: versão VM.


Configurando o compilador de ativos
C: \ ProgramData \ GameMakerStudio2 \ Cache \ runtimes \ runtime-2.3.0.401 / bin / GMAssetCompiler.exe / c / mv = 1 / zpex / iv = 0 / rv = 0 / bv = 0 / j = 8 / gn = " Importar GM2 - Yellow Battle V2 "/ td =" C: \ Users \ Administrador \ AppData \ Local \ GameMakerStudio2 \ GMS2TEMP "/ cd =" C: \ Users \ Administrador \ AppData \ Roaming \ GameMakerStudio2 \ Cache \ GMS2CACHE \ GM2_Import_52B53A38_A55E0BB4 "/ zpuf = "C: \ Users \ Administrador \ AppData \ Roaming / GameMakerStudio2 \ user_1000000" / m = windows / tgt = 64 / nodnd / cfg = "default" / o = "C: \ Usuários \ Administrador \ AppData \ Local \ GameMakerStudio2 +\ ProgramData \ GameMakerStudio2 \ Cache \ runtimes \ runtime-2.3.0.401 \ BaseProject \ BaseProject.yyp "" C: \ Users \ Administrador \ Desktop \% YELLOWHITE_GAMES% \ ~ Projects \ GM2 Import - Yellow Battle V2 \ GM2 Import - Yellow Battle V2.yyp "/ preprocess =" C: \ Usuários \ Administrador \ AppData \ Roaming \ GameMakerStudio2 \ Cache \
GMS2CACHE \ GM2_Import_52B53A38_A55E0BB4 "
-------------------------------------------------- ---------------------------
System.InvalidCastException: Conversão prevalência não é válida.
em GMAssetCompiler.Program.?(String?)
em GMAssetCompiler.GMLCompile.? ()
em GMAssetCompiler.Program.Main (String [] _args)
-------------------------------------------------- ---------------------------
ARQUIVO DE EXCEÇÃO - C: \ Users \ Administrador \ AppData \ Local \ Temp \ 8f5053d0e7d048af87b11d52f5840414.yyg.saencryptedreport
[/ ICODE]
 

Kezarus

Endless Game Maker
@Yellowhite, mate, when you can, edit your post to translate what you wrote to English. People will help you better if they understand you. =]
 

Yellowhite

Member
@Yellowhite, mate, when you can, edit your post to translate what you wrote to English. People will help you better if they understand you. =]
Oh man, i have seen that, google translate make that work, hehehe.
But the problem is:




GML:
"cmd"  /c subst Z: "C:\Users\Administrador\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0981430s for command "cmd" /c subst Z: "C:\Users\Administrador\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 11/17/2020 13:23:13
"cmd"  /c subst Y: "C:\Users\Administrador\Desktop\YB_CACHE\GMS2TEMP"

elapsed time 00:00:00.0957031s for command "cmd" /c subst Y: "C:\Users\Administrador\Desktop\YB_CACHE\GMS2TEMP" started at 11/17/2020 13:23:13
"cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401"

elapsed time 00:00:00.1206023s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401" started at 11/17/2020 13:23:13
Saving project to: C:\Users\Administrador\Desktop\%YELLOWHITE_GAMES%\~Projects\Test_MaybeWork\Test_MaybeWork.yyp
"C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401/bin/Igor.exe"  -j=8 -options="C:\Users\Administrador\Desktop\YB_CACHE\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\Administrador\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Test_Maybe_271E65A0_42D07D8C\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\Administrador\AppData\Roaming/GameMakerStudio2\user_1000000\local_settings.json
Options: C:\Users\Administrador\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Test_Maybe_271E65A0_42D07D8C\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe  /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Test_MaybeWork" /td="Y:/" /cd="Z:/Test_Maybe_271E65A0_42D07D8C" /zpuf="C:\Users\Administrador\AppData\Roaming/GameMakerStudio2\user_1000000" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/Test_MaybeWork_8B2F4C9_VM" /sh=True /optionsini="Y:/Test_MaybeWork_8B2F4C9_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Administrador\Desktop\%YELLOWHITE_GAMES%\~Projects\Test_MaybeWork\Test_MaybeWork.yyp" /preprocess="Z:/Test_Maybe_271E65A0_42D07D8C"
-----------------------------------------------------------------------------
System.InvalidCastException: Conversão especificada não é válida.
   em GMAssetCompiler.Program.(String )
   em GMAssetCompiler.GMLCompile.()
   em GMAssetCompiler.Program.Main(String[] _args)
-----------------------------------------------------------------------------
EXCEPTION FILE - C:\Users\Administrador\AppData\Local\Temp\05e8b42e039a4091bd331803a883e228.yyg.saencryptedreport
-----------------------------------------------------------------------------
X://bin/GMAssetCompiler.exe exited with non-zero status (-532462766)
elapsed time 00:00:16.1591311s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401/bin/Igor.exe" -j=8 -options="C:\Users\Administrador\Desktop\YB_CACHE\GMS2TEMP\build.bff" -v -- Windows Run started at 11/17/2020 13:23:14
"cmd"  /c subst Z: /d

elapsed time 00:00:00.2304722s for command "cmd" /c subst Z: /d started at 11/17/2020 13:23:30
"cmd"  /c subst Y: /d

elapsed time 00:00:00.0942405s for command "cmd" /c subst Y: /d started at 11/17/2020 13:23:30
"cmd"  /c subst X: /d

elapsed time 00:00:00.1562509s for command "cmd" /c subst X: /d started at 11/17/2020 13:23:30
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
something about it?
 

Evanski

Raccoon Lord
Forum Staff
Moderator
System.InvalidCastException: Conversão especificada não é válida.
Conversion specified is not valid.

haven't seen that before, Sorry Idk how to help here I just like looking at these crash logs they are very interesting
 
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