Some Screens of my Current Project!

Discussion in 'Work in Progress' started by Eclectia, May 23, 2019.

  1. Eclectia

    Eclectia Member

    Joined:
    May 5, 2019
    Posts:
    11
    Game Demo Link

    I started this project about 18 months ago, and I'm a lot less happy with it than I was at the beginning. I envisioned it as a minimalistic, meandering thing where you wandered in and out of multiple stories and didn't have much of a say in those, and all the while, your story happened and culminated and was small and personal. Sort of the antithesis of player-driven stories where they were the centre of every event, story, character and narrative in-game.

    I think, for the most part, I've pulled that off. Except, as I've moved on I don't like the concept as much as I did and whilst I think I executed it alright, I'm struggling looking at this and thinking "this is the best I could do!". I'm going to finish it, there's a demo out and it's playable as a full walk-around map, and the full release is about 6 weeks away I'd say.

    This doesn't sound like a sell, and it isn't really, I'm more celebrating the small progress I did make on this project, in other areas aside from purely narrative. And, even though I'm overall dissatisfied with this project, I'm already in the process of conceptualising and designing other projects that are much more intensive on the design, gameplay and narrative front that I'm a lot more confident and excited to get stuck into.

    But I'd be daft to move on, or not finish this game, without thinking and looking over the progress I have made.

    Coding is the big thing, especially because GML is a new language for me and whilst there are coding fundamentals it still doesn't carry over entirely and, it has never been my strong suit.

    My biggest progress has been in the art design, animation, and music. This is sort of what I'm celebrating here! Less the game - which I am less proud of, but, I am looking forward - and more the other things I've improved in.

    So enough chit-chat. Here's some proof, I guess!

    [​IMG]
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    [​IMG]

    I'm very happy with how the art has progressed, especially in terms of colour themes for specific areas, and so on. 3 years ago my only artistic designs were sprite sheets in 4x4 walk animations, and that's a good place to start, and I'm not at all dissing that style of game, but I personally wanted to progress from that stage. And, I have! When I first started this project, the style was a lot blockier, and a lot uglier. About halfway through I scrapped the entire thing and restarted with this design style and I'm a lot more satisfied with it overall.

    The aesthetic, I'm very content with. I wanted locations and objects to tell a story in-game that the player would put together, rather than explicitly being told; sort of like Dark Souls or Shadow of the Colossus. As I've said, I'm a lot less happy with the execution of that than I was, and there's definitely work to be done here, but I'm a lot happier with the idea of how I've learned and begun to communicate visual and narrative design. I'm still looking forward and hopeful for more progress.

    In terms of design, I took a lot of influence from Eric Chahi and 90s adventure games, but also more modern pixel-art like Hyper Light Drifter, but I think I've managed to make it my own. I think there's still a lot of work to make the style more cohesive, and I have had a bit of a problem with tilesets (more how I've put them together than anything).

    Here's a bit more non-environmental art:
    [​IMG]
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    [​IMG]
    I took a lot of inspiration from world mythologies, as well as Ghibli, for the designs of animals and characters in-game. I feel like the way characters and animals are put together is the biggest step-forward for me so far.

    One of the first things I put together for this game was the soundtrack. I was inspired primarily by Mutato Muzika, who did the soundtrack for Jak and Daxter; in Jak II, the grand, sweeping chimes and gongs for the mountain and forest area was a huge inspiration on me. It's a bit shoddy, but I'm also happy with the feeling it communicates. You can listen to it/download it (both for free!) here:
    https://eclectiagames.bandcamp.com/
    https://eclectia.itch.io/the-ancient-land-soundtrack

    And, as I'm here, there's blogs with more detailed devlogs, pictures, and design processing here:
    https://eclectia.tumblr.com

    And finally, you can pick up my shoddy little demo for the project I don't really like that much any more, here (again, free!):
    https://eclectia.itch.io/the-ancient-land-demo

    There's many more links, and pictures of the game and development process on my blog as well as links to a few more places you can find me and view things.

    I'm, of course, open to feedback. Something I've noticed is, I'm not very good at communicating depth; I need to get better at making shadows. And, finally, if you read this far, thank you!
     
    Last edited by a moderator: May 24, 2019
  2. Cautious Cactus

    Cautious Cactus Member

    Joined:
    May 27, 2019
    Posts:
    12
    Hey, nice art man, good luck with your game release. I feel like your character should be more pixelated (bigger pixels) to match your background and other sprites but still looks good eitherway
     
    RichHopefulComposer likes this.
  3. Eclectia

    Eclectia Member

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    May 5, 2019
    Posts:
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    Yeah, I think the art style is a bit discordant these days so I definitely agree with you - the culmination of two stages of the art design kinda crashing together. Mostly, I'm treating this project like a test/practice, and not going to stick with that art style in future - I'm going to go more detailed, but at this stage I want this project done with!
     
  4. pixeltroid

    pixeltroid Member

    Joined:
    Jul 23, 2016
    Posts:
    652
    It looks very interesting OP. What kind of a game are you making?

    I noticed that some things have detail while others do not. For example, the gray stone looks detailed with patterns, shading and texture....but the plants growing on it just have a flat green color.


    dfsfsdf.jpg

    Also the contrast between detailed sprites/props and the flat featureless ground makes it look like 2 different art styles have been blended together. Just my opinion.

    And I think the different pixel sizes for the sprite and background looks odd.

    But other than that it looks like you have something interesting going on. I hope you polish it, finish it and show us the final game! :D
     
    Last edited: Jun 6, 2019
    Carloskhard likes this.
  5. Misty

    Misty Member

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    Jun 22, 2016
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    Can you please upload this as a zip? Otherwise I have to use this crappy free RAR opener I found on the Windows store. Which isn't opening it.
     
  6. BattleRifle BR55

    BattleRifle BR55 Member

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    No WinRAR?
     
    EvanSki likes this.
  7. EvanSki

    EvanSki King of Raccoons

    Joined:
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    https://www.rarlab.com/download.htm
     
  8. Misty

    Misty Member

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    Jun 22, 2016
    Posts:
    1,024
    Virustotal said winrar has malware so im not installing.

    Some fools who had winrar actually got hacked last month so I dont want to hear it. People need to stick to Winzip and thats final.
     
  9. nacho_chicken

    nacho_chicken Member

    Joined:
    Jun 21, 2016
    Posts:
    334
    Don't use WinRAR or WinZip. Get 7-zip. It's the superior option for compression and is open-source and thus, free.

    And to OP, consider making a .zip download available. You'll lose quite a significant amount of potential players to people who don't know how to unpack .rars or won't bother with the effort.
     
    Misty likes this.
  10. Misty

    Misty Member

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    I tried 7-zip but Virustotal said it had a malware too, so I didnt download it. Not worth it just to cater to people who want to frustrate us by not using industry standard zip files.
     
  11. nacho_chicken

    nacho_chicken Member

    Joined:
    Jun 21, 2016
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    334
    False positive. 7-zip does not contain any malware and it would be stupid if it did, since anyone can check the source code and call it out.
     

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