S
Saintphillip
Guest
Hey guys, I'm in a bit of a dilemma and am now looking around for a solution and have ended up here- Where hopefully one of you fine people can help me.
I am not a programmer, I am actually a writer and approx a year and a half ago I decided to try my hand at making the game ive always dreamed of- A story rich , turn based rpg with a western style and mature theme. Obviously, RPG maker was the perfect choice since the engine did everything I needed more or less and there were scripts available to do what it could not. I purchased Unity assets of monsters and took screenshots of them posed in unity , used Fuse to make main character portraits and then cut them out and photoshopped them to add them into my game as 2d images. I made maps in photoshop and have put a ton of work into this game- It looks nothing like an RPG maker game.
I did all of this work and planned on paying an artist to do the spritework I needed once I was far enough along in the process- Well, I hit that point recently where I was ready to shell out some money and found out sadly that there are limitations in the RPG maker engine which will require massive scripting changes (and possibly massive bugs and compatibility issues with the work ive already done) in order to have the sprites not look like cartoons and be as detailed as I want them.
I probably should have checked that out before I started but I really thought that with everything I was able to change and do myself that sprites would be the easy part and it would be 'plug and play'- Everything else was quite easy lol...I guess live and learn.
So my dilemma now is that I have over a year of work (part time) and the only way I will be able to really finish it is to use 'tokens' instead of sprites for my characters and monsters- Not a big deal but also not what I had envisioned and for lack of better term it just feels...Ghetto .
So now I'm considering ditching RPG Maker altogether and either salvaging what I can or redoing what I must in a better engine with more versatility. I'm looking at this and I'm looking at unity with 2d plug ins .
So first off- I have parallax maps ive already done that are highly detailed. In RPG Maker I can use a grid to mark "go" and "no go" areas, set random encounters, add switches etc- Will this be similar? Will I have to redo all my maps? How easy is this to use in comparison with something like RPG maker?
Ive looked at the marketplace and graphically it looks like the sprites I will want will easily work here but theres really no point if this is going to end up being impossible for me to use the software-
I know theres a free trial (which I plan to try when I have time) but I'm hoping someone familiar with RPG Maker can explain to me what my issues would be trying to convert my project (all the assets I use are either original or things I purchased in unity and screenshotted to make them 2d) and what type of learning curve Im going to have here with very little programming knowledge.
Maybe dumb questions, this may be out of my league (in which case I can just go the ghetto route and use token and keep my project with rpg maker) in which case its all good.
Thanks
edit- Also if I were to end up choosing to purchase this is there an advantage to doing it through Steam or better to go direct? Thanks again
I am not a programmer, I am actually a writer and approx a year and a half ago I decided to try my hand at making the game ive always dreamed of- A story rich , turn based rpg with a western style and mature theme. Obviously, RPG maker was the perfect choice since the engine did everything I needed more or less and there were scripts available to do what it could not. I purchased Unity assets of monsters and took screenshots of them posed in unity , used Fuse to make main character portraits and then cut them out and photoshopped them to add them into my game as 2d images. I made maps in photoshop and have put a ton of work into this game- It looks nothing like an RPG maker game.
I did all of this work and planned on paying an artist to do the spritework I needed once I was far enough along in the process- Well, I hit that point recently where I was ready to shell out some money and found out sadly that there are limitations in the RPG maker engine which will require massive scripting changes (and possibly massive bugs and compatibility issues with the work ive already done) in order to have the sprites not look like cartoons and be as detailed as I want them.
I probably should have checked that out before I started but I really thought that with everything I was able to change and do myself that sprites would be the easy part and it would be 'plug and play'- Everything else was quite easy lol...I guess live and learn.
So my dilemma now is that I have over a year of work (part time) and the only way I will be able to really finish it is to use 'tokens' instead of sprites for my characters and monsters- Not a big deal but also not what I had envisioned and for lack of better term it just feels...Ghetto .
So now I'm considering ditching RPG Maker altogether and either salvaging what I can or redoing what I must in a better engine with more versatility. I'm looking at this and I'm looking at unity with 2d plug ins .
So first off- I have parallax maps ive already done that are highly detailed. In RPG Maker I can use a grid to mark "go" and "no go" areas, set random encounters, add switches etc- Will this be similar? Will I have to redo all my maps? How easy is this to use in comparison with something like RPG maker?
Ive looked at the marketplace and graphically it looks like the sprites I will want will easily work here but theres really no point if this is going to end up being impossible for me to use the software-
I know theres a free trial (which I plan to try when I have time) but I'm hoping someone familiar with RPG Maker can explain to me what my issues would be trying to convert my project (all the assets I use are either original or things I purchased in unity and screenshotted to make them 2d) and what type of learning curve Im going to have here with very little programming knowledge.
Maybe dumb questions, this may be out of my league (in which case I can just go the ghetto route and use token and keep my project with rpg maker) in which case its all good.
Thanks
edit- Also if I were to end up choosing to purchase this is there an advantage to doing it through Steam or better to go direct? Thanks again
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