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Some new questions

U

Uhfgood

Guest
Okay so let's say I have a decent game, and it's ready to go on android and web via html 5. How does the ad stuff work? For instance, my game is a low res scaled up. Will I have to make room for ads or will it just be able to overlay my screen?

Also can I serve the same ads on my android version as my web version (like say the ads overlay the screen, would that still work in html5)?

My plans are to put my games out for free with ads, but then on the android version I want the player to be able to buy it, which would remove the ads for them. In case of the web, if they bought it/donated money, they would get a free version for (windows at the start) without ads, but still play on the web.

Is this doable? Anyone point me in the direction of some resources that would show me how?

Thanks for your time.
 

Bingdom

Googledom
All of this is doable.
Ads in another room are unnecessary, it's just an overlay.

Depending on what ad provider you are choosing, this method may not work.
http://help.yoyogames.com/hc/en-us/articles/216754558-Ads-Google-Mobile-Advertising-v1-3-

For setting up in-app purchases,
https://docs.yoyogames.com/source/dadiospice/002_reference/in app purchases/index.html
http://help.yoyogames.com/hc/en-us/articles/216755198-In-App-Purchases-Example

Android ads and HTML ads are different. You need to use a different provider.
 
U

Uhfgood

Guest
All of this is doable.
Ads in another room are unnecessary, it's just an overlay.
[...]
Android ads and HTML ads are different. You need to use a different provider.
I don't mean ads in another room, I mean make some room on my screen in other words, shrink or move the play area around, or rearrange the layout.

Android ads and html ads are different, okay understood!

Thanks for the reply!
 
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