R
Rosieu
Guest
Hi again everyone!
I was wondering if anyone had any advice for how to 'scale' up a game's display (i.e make its port on a window/desktop bigger than the room itself) without the sprites stretching.
I've tried doing it using views, using the window_set_size() function, and a couple of others, however my sprites always seems to get stretched, and lose their clarity. I should stress that I'm using power of 2 sprites (they're 64x64), so to my brain they should scale quite nicely.
I'd like to avoid simply scaling everything up in the 'sprites' and such, because I'm trying to keep the game authentically low-resolution.
Any help is greatly appreciated!
I was wondering if anyone had any advice for how to 'scale' up a game's display (i.e make its port on a window/desktop bigger than the room itself) without the sprites stretching.
I've tried doing it using views, using the window_set_size() function, and a couple of others, however my sprites always seems to get stretched, and lose their clarity. I should stress that I'm using power of 2 sprites (they're 64x64), so to my brain they should scale quite nicely.
I'd like to avoid simply scaling everything up in the 'sprites' and such, because I'm trying to keep the game authentically low-resolution.
Any help is greatly appreciated!