Y
textbox_visible = false;
if(distance_to_object(oPlayer) <= 50) {
if(keyboard_check_pressed(ord("Z"))
textbox_visible = true;
}
else textbox_visible = false;
if(textbox_visible) {
draw_sprite(sBox, 0, x, y);
draw_text_ext(x, y, text, stringHeight, boxWidth);
}