Ryan Scorpion
Member
In my code I have a system where at the start of a level all instances are deactivated apart from 2 control ones which later reactivate everything on an alarm whilst a screen saying the level number is displayed. This works fine in VM however the second I switch to YYC the "instance_activate_all();" command is simply skipped over and ignored. I even tried manually activating a couple objects in the same script using "instance_activate_object(obj_player);" (as an example) and this works. Currently the command is in a control object's draw event which I thought may be an issue so I moved it to an alarm and the same issue persisted. I even tried using a variable to only activate objects once but yet again this didn't work. For all I know this may be a bug with the IDE but I was wondering if anyone was having a similar issue.
Extra Info:
IDE Version: 2.2.4.474
Runtime Version: 2.2.4.374
Visual Studio: VS2017
Extra Info:
IDE Version: 2.2.4.474
Runtime Version: 2.2.4.374
Visual Studio: VS2017
Last edited: