J
Jamsawamsa
Guest
Just wanted to know what would be a good way to ensure that characters stay within the bounds of a room for a 2d platformer.
One of the ways that I was thinking off was lining the 4 sides of a room with a wall or tile object but this seems to me to be a rather inefficient way of achieving this. Does anyone know of a better way to implement this?
One of the ways that I was thinking off was lining the 4 sides of a room with a wall or tile object but this seems to me to be a rather inefficient way of achieving this. Does anyone know of a better way to implement this?