T
tamation
Guest
I'm trying to include an animated sprite in my game as part of a GUI system, but the xview and yview options in the draw event only seem to draw one frame of the sprite.
I want a sprite to start at frame 0 and then end at frame 10, something I usually code in the create and animation end events of an object. I've tried including x = view_xiew and y = view_yview into the step event of my object and using the object for the GUI, but that has a very jittery and unclean effect.
Is there any easy way to achieve this? perhaps an animate and stop animation in the draw event when drawing a sprite with multiple indexes?
I want a sprite to start at frame 0 and then end at frame 10, something I usually code in the create and animation end events of an object. I've tried including x = view_xiew and y = view_yview into the step event of my object and using the object for the GUI, but that has a very jittery and unclean effect.
Is there any easy way to achieve this? perhaps an animate and stop animation in the draw event when drawing a sprite with multiple indexes?