so I managed to initialize a global variable (at least as far as the Debug menu is concerned) and now I want to draw it with a HUD object, but my old way doesn't seem to work for some reason. It's like this: obj_Control initializes variables upon creation. obj_HUD Follows Character (step event, jump to position action) and draws them, like so: *DRAW event for obj_HUD* "Color = red" "Font = fnt_1" "draw_variable: global.equip_slot, x-50, y-50" Only, even though both objects exist within the same room, nothing happens. This used to work great for displaying global variables, and even worked when I ran an older game on the same program. (gms1.4) So am I doing something wrong?