P
Pablo Reese
Guest
I'm confused as to exactly how these alarms work in gamemaker because they're doing something unusual...
If I use
the alarm sets itself to a value of 2 for some reason. If I set the code as
then the code sets it at 0 but doesn't run the code in obj_switch.alarm[0].
I guess I want to know why it could be doing this? Also, what frame does gamemaker activate the alarm code?
Thanks!
If I use
Code:
obj_switch.alarm[0] = 1;
Code:
obj_switch.alarm[0] = 0;
I guess I want to know why it could be doing this? Also, what frame does gamemaker activate the alarm code?
Thanks!