Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.
Also, note that 3D in GMS2 requires an intimate knowledge of GML, 3D programming in general and a fair bit of mathematics. So it goes something like this: If you're prepared for 3D, you won't need a tutorial; if you need a tutorial, you're not prepared for 3D. The functionality is available to those who know how to make use of it. That aside, GMS2 is new and we don't really have many 3D users around anymore. Those who are might not have the time or interest to write tutorials. YYG have repeatedly said that GM is an engine meant for 2D games, so you shouldn't really expect official tutorials or guides either at the moment.
All of the functionality from the d3d_ functions is still present and available and you can see how to implement them with the new functions if you look at the compatibility scripts (in the c:\ProgramData\Cache\runtimes\<runtime-directory>\lib\compatibility.zip file, look in the d3d directory of that)
While GMS2 is primarily a 2D engine and we do very little to help implementing a 3D scene it is perfectly possible to do so.
The goal i want to achieve is the 3D environment with 2D sprites with top down view. So i need only 2D collisions but 3D models rendering and camera movement. Im just saying that d3d function from 1.4 was just perfect for me. So im probably im going to try to find the d3d functions OR unity 5 wich was in my plans anyway. In any case thankyou, that was a great feedback!