Roastedzerg
Member
Hey guys, im trying to create a corpse pile in my game that i can stretch to any size, then use the objects draw function to fill the shape with a background image (or sprite) in a tile method, staying inside the shape.
How would one go about doing this? Is it a simple function i can punch into the draw event of said object?
More details:
How would one go about doing this? Is it a simple function i can punch into the draw event of said object?
More details:
The shape:
The Texture (which i will obviously need to still make tileable):
The desired result (and able to do this with a corspe pile larger than the given texture through tiling):
or
Hope this helps
Last edited: