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Legacy GM 【SOLVED】The window says compile error and ask me to check some addition information

M

mather12

Guest
Guys please help me ,I don't know how is the go.
Compile window :
Compile started: 8:22:06
"D:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=2 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1750 /gn="magic" /td="C:\Users\Administrator\AppData\Local" /cd="C:\Users\Administrator\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="10.14.5.37" /hprt="51268" /o="C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_26498" "F:\Users\Administrator\Documents\GameMaker\Projects\magic.gmx\magic.project.gmx"

Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Final Compile...Error : gml_Object_obj_magic_burnst_CollisionEvent_8_1(3) : function "scr_damage_add" expects 4 arguments, 3 provided(this object has been abandoned )
finished.
Saving IFF file... C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_26498\magic.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=6412.5718
Stats : GMA : sp=49,au=0,bk=5,pt=0,sc=27,sh=0,fo=0,tl=0,ob=49,ro=3,da=0,ex=1,ma=15,fm=0x4C7C0020
Asset Compile finished: 8:22:25
Compile finished: 8:22:26
/////
And then
Compile fail : Please check the compile window for any addition information
 
Last edited by a moderator:

YellowAfterlife

ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ
Forum Staff
Moderator
Final Compile...Error : gml_Object_obj_magic_burnst_CollisionEvent_8_1(3) : function "scr_damage_add" expects 4 arguments, 3 provided(this object has been abandoned )
finished.
This one. See why you are not passing enough arguments to scr_damage_add.
 
M

mather12

Guest
This one. See why you are not passing enough arguments to scr_damage_add.
The object are not in room.And then I remove it form the object list and the error goes again.
Compile started: 9:18:55
"D:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=2 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1750 /gn="magic" /td="C:\Users\Administrator\AppData\Local" /cd="C:\Users\Administrator\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="10.14.5.37" /hprt="51268" /o="C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884" "F:\Users\Administrator\Documents\GameMaker\Projects\magic.gmx\magic.project.gmx"

Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Final Compile...finished.
Saving IFF file... C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884\magic.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=3373.4473
Stats : GMA : sp=49,au=0,bk=5,pt=0,sc=27,sh=0,fo=0,tl=0,ob=49,ro=3,da=0,ex=1,ma=15,fm=0x4C7C0020
Asset Compile finished: 9:19:13
-----------------------------------------------------------
executing C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884\magic.win
-----------------------------------------------------------
"D:\Program Files (x86)\Steam\steamapps\common\gamemaker_studio\Runner.exe" -game "C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884\magic.win"


***************************************
* YoYo Games Runner v1.0(999)[r32908] *
***************************************
RunnerLoadGame: C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884\magic.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884\
#########################################################################
RunnerLoadGame() - C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884\magic.win
Checking if INIFile C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884/options.ini Exists
C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884/options.ini file contents: [Windows] CreateTexturesOnDemand=0 AlternateSyncMethod=0 VertexBufferMethod=0 SleepMargin=1
Process Chunk: SCPT 868
Process Chunk: DBGI 37740
Process Chunk: INST 4
Process Chunk: LOCL 3244
Process Chunk: STRG 127856
Reading File C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884\magic.win
Loaded File C:\Users\Administrator\AppData\Local\gm_ttt_55969\gm_ttt_7884\magic.win(4576844)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend = C:\Users\Administrator\AppData\Local\magic\
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x3fd8b70
GAMEPAD: 4 axis values (last) at 0x3fd91d8
GAMEPAD: 4 axis values (last) at 0x3fd9188
GAMEPAD: 4 axis values (last) at 0x3fd91b0
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 6 global variables
got 295 instance variables
got 14 local variables
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
Create D3D9Ex interface
Enumerate Adapters
Switching to manual clears
Selected Resolution: 1024x729
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 144
Process Chunk: OPTN 64
Process Chunk: EXTN 4
Process Chunk: SOND 4
Audio_Load()
Process Chunk: AGRP 4
AudioGroup_Load()
Process Chunk: SPRT 41676
Process Chunk: BGND 124
Process Chunk: PATH 4
Process Chunk: SCPT 328
Process Chunk: SHDR 4
Process Chunk: FONT 516
Process Chunk: TMLN 4
Process Chunk: OBJT 14852
Process Chunk: ROOM 4412
Process Chunk: DAFL 0
Process Chunk: TPAG 1824
Process Chunk: CODE 68912
Process Chunk: VARI 11492
Process Chunk: FUNC 3584
Process Chunk: STRG 15976
Process Chunk: TXTR 4412728
Process Chunk: AUDO 4
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 49 objects:
Objects 0: abd_obj_player
Objects 1: obj_main
Objects 2: obj_player
Objects 3: obj_test
Objects 4: obj_viewmanager
Objects 5: obj_buff
Objects 6: obj_buff_inair
Objects 7: obj_mouse
Objects 8: obj_anim
Objects 9: obj_anim_signal_test
Objects 10: obj_anim_mooth
Objects 11: obj_anim_lizzy
Objects 12: obj_battle_manager
Objects 13: abd_obj_magiccircle
Objects 14: obj_title_begin
Objects 15: obj_title
Objects 16: obj_title_magic
Objects 17: obj_graphy
Objects 18: obj_decorate
Objects 19: obj_room
Objects 20: obj_dungeon
Objects 21: abd_obj_ui_blan
Objects 22: abd_obj_ui_blank_to
Objects 23: abd_obj_ui_book_button_A
Objects 24: abd_obj_ui_magiccircle_A_button
Objects 25: abd_obj_ui_atom
Objects 26: abd_obj_ui
Objects 27: obj_ui
Objects 28: obj_button_general
Objects 29: obj_button_book
Objects 30: obj_magic_point
Objects 31: obj_magic_icon
Objects 32: obj_magic_manager
Objects 33: obj_magic
Objects 34: obj_atom_manager
Objects 35: obj_magic_burnst_icon
Objects 36: obj_magic_burnst
Objects 37: obj_magic_fireball_icon
Objects 38: obj_magic_fireball
Objects 39: obj_magic_wind
Objects 40: obj_magic_icon_wind
Objects 41: obj_atom_icon_fire
Objects 42: obj_atom_fire
Objects 43: obj_atom_icon_soli
Objects 44: obj_atom_soli
Objects 45: obj_atom_wind
Objects 46: obj_atom_icon_wind
Objects 47: obj_obj
Objects 48: obj_viewmanager2
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
StartGame()
StartGame() - DONE
Total memory used = 5513241(0x004996d9) bytes
**********************************.
Entering main loop.
**********************************.
Pause event has been registered for this frame
Pause event has been unregistered
 
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