Nathan Laing
Member
Hello all,
Regarding texture pages, and the cropping of sprite images, the GM documentation provides the following:
For the sake of example only, if I add 500 png image files each with a total width and height of say, 256x256 pixels but inside each png only a 32x32 pixel 'tree' exists (the surrounding pixels being 100% transparent), how many texture pages will I use? Enough to store 500, 32x32 sprites or 500, 256x256 sprites?
Nathan
Regarding texture pages, and the cropping of sprite images, the GM documentation provides the following:
However, I am still not 100% sure what this equates to.[snip] When you add sprites into GameMaker: Studio, if they have any "space" around them (ie 100% transparency) this is automatically cropped when it is added into the texture page.
For the sake of example only, if I add 500 png image files each with a total width and height of say, 256x256 pixels but inside each png only a 32x32 pixel 'tree' exists (the surrounding pixels being 100% transparent), how many texture pages will I use? Enough to store 500, 32x32 sprites or 500, 256x256 sprites?
Nathan