B
bigtunacan
Guest
I'm using global events to handle things like having the character jump, but then I also have menu buttons that will need to be clicked to different in game actions. Currently what is happening is that the button gets clicked and the button works fine as it uses a local click event, but then the global event is causing an unwanted jump to occur.
Is there an easy way to prevent this behavior?
Is there an easy way to prevent this behavior?