L
Latch
Guest
I create an item and set its type by:
Simple enough and works, however what I can't seem to fix is the very brief but obvious sprite change when it is created.
Simply put it will use the sprite I have given the object and then immediately switch to the correct sprite I defined above, how can I bypass this?
I tried changing the items create event into event user 0 and calling the item like:
But nothing changed.
Code:
with (instance_create(x,y,obj_item) {type = 1;}
Simply put it will use the sprite I have given the object and then immediately switch to the correct sprite I defined above, how can I bypass this?
I tried changing the items create event into event user 0 and calling the item like:
Code:
with (instance_create(x,y,obj_item) {event_user(0); type = 1;}