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GM:S 1.4 [SOLVED] Sprites: Onion Skin

Discussion in 'Legacy GameMaker Community Tech Support' started by SunnySunzo, Sep 9, 2016.

  1. SunnySunzo

    SunnySunzo Guest

    Recently picked up the Humble Bundle GM Studio, really excited to make some games, though I've hit a roadblock, I'm not the best at this, and in particular I'm having a lot of trouble because there's no onion skin.

    Is Onion Skin a feature? if so how do I enable it? if not tips on how to keep consistency between frames?

    Thanks in advance.
     
  2. Aura

    Aura Guest

    Welcome to the GMC~♫

    [​IMG]

    http://docs.yoyogames.com/source/da...use/more about sprites/editing subimages.html
     
  3. SunnySunzo

    SunnySunzo Guest

  4. kamiyasi

    kamiyasi Member

    Joined:
    Jul 22, 2016
    Posts:
    239
    Now I feel silly; I've been using GM since GM7 and Studio since its launch and I didn't know about onion skinning in the editor; but then again I make my sprites in flash or photoshop
     
  5. SunnySunzo

    SunnySunzo Guest

    Yeah, I can see the appeal of doing your sprites in an outside editor. I'm not much of a graphic designer, so I just use what I've got.
     
  6. Warspite2

    Warspite2 Member

    Joined:
    Jun 23, 2016
    Posts:
    114
    I have made some really nice graphics and sprites with the built in editor. Many times my entire game graphics are created and edited that way. ;)
     
  7. SunnySunzo

    SunnySunzo Guest

    I'm doing the same.
     
  8. Sudo_Radish

    Sudo_Radish Guest

    At first I was reluctant to use the inbuilt tool because it didn't look like it was very powerful. However I was very wrong about that and it is really good for doing pixel art. The only real issue I have is that the colour picker is still a little lackluster. It would be nice to get it to accept external pallets.
     

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