Bee
Member
Hello all,
I hope the answer to this isn't too obvious and I'm just being clueless, but I also hope there's an easy answer.
I have a game generating random tiles for the play area. The tiles are all within one sprite as different image_indexes. I would like to match up their corresponding masks when the tiles are generated, but I see you can only set the mask_index as a single sprite image and not to an image_index. I have 62 different tiles and 62 different masks.
Is there a way to attach the correct mask to the correct sprite?
I hope the answer to this isn't too obvious and I'm just being clueless, but I also hope there's an easy answer.
I have a game generating random tiles for the play area. The tiles are all within one sprite as different image_indexes. I would like to match up their corresponding masks when the tiles are generated, but I see you can only set the mask_index as a single sprite image and not to an image_index. I have 62 different tiles and 62 different masks.
Is there a way to attach the correct mask to the correct sprite?