Hello, In my project, i have a gun turrel throwing fireball. But when i zoom out, these fireball seems "flicker" or "sparkle". My fireball have only one sprite. I made a gif in order to be more clear : Another gif when i have no zoom. - My laptop have a resolution of 1366x768 (16/9). - In room editor, i have a room of 12800 x 2080. This room is the first one. - In room editor, i enable viewports. - In room editor, in cameras properties, i have 2880 x 1620 (ratio 16/9). - In room editor, in viewports properties, i have 960 x 540 (ratio 16/9). - In game option, interpolate colors is turn off. ( i tried with turn on, and there was any improvement) I did a lot of research about the topic and i tried to do everything right : ratio, game otpion etc... I also tried to implement my own camera system with camera_create (based on Shaun Spalding tutorial, or the post [GUIDE] Meet the New Camera System), but i had always the same results. What can i do to solve the problem ? For information, I would like to have this zoom out constantly during my game.