lazybraingames
Member
Hi all! I'm working on something that calls for a surface to be split into red, green, and blue surfaces, then have all 3 color be "added" together to bring the surface back to its original form.
Making 3 surfaces for each color seemed straightforward, but I'm not sure what method would be best to extract just the color needed for this additive technique.
Things I've tried
1-Using a variety of blend modes when drawing each surface
2- I tried just drawing each surface using the color command within the draw_surface function then blend modes
3- Looked in the shaders marketplace but couldn't find anything to fit this need
I'm pretty stumped here! Any pointers would be greatly appreciated! Thanks for reading
Making 3 surfaces for each color seemed straightforward, but I'm not sure what method would be best to extract just the color needed for this additive technique.
Things I've tried
1-Using a variety of blend modes when drawing each surface
2- I tried just drawing each surface using the color command within the draw_surface function then blend modes
3- Looked in the shaders marketplace but couldn't find anything to fit this need
I'm pretty stumped here! Any pointers would be greatly appreciated! Thanks for reading