M
Mann_mit_Hut
Guest
Hey guys!
I searched the old forums and the web for a simple and fast emboss bumpmapping shader.
I think most mobile games are completly fine without cumputationally expensive multiple lightsources and real shadows, but a little bumpmapping from a long distant 45° "sunlight" would add much to the visuals of rotating sprites.
So what i'm searching for is a simple shader which a sprite and a bumpmap get passed to, and it renders simple (but fast) emboss bumpmapping for a fixed angle of incoming light.
I am not good at shader programming, so i hope someone has some code snippets or ideas for me
Thanks!
I searched the old forums and the web for a simple and fast emboss bumpmapping shader.
I think most mobile games are completly fine without cumputationally expensive multiple lightsources and real shadows, but a little bumpmapping from a long distant 45° "sunlight" would add much to the visuals of rotating sprites.
So what i'm searching for is a simple shader which a sprite and a bumpmap get passed to, and it renders simple (but fast) emboss bumpmapping for a fixed angle of incoming light.
I am not good at shader programming, so i hope someone has some code snippets or ideas for me
Thanks!