T2008
Member
My game is a 3/4 zelda/isometric perspective. Currently, solid objects destroy the bullets and create an explosion. The issue is that when shooting, the solid object destroys the bullets at less than ideal places. For example, when shooting from the south, the bullets get destroyed at the base of the object, (eg the bottom of a bush or chair, etc ), instead of waist high/in middle of object. A remedy I have come up with is to create a separate bullet pass through solid object that stops the player (at the base of the object), and then placing a solid object in the middle of the object that stops the bullet, so it looks like the bullet is hitting in the middle/waist high of the object.
The above looks okay so far (not fully tested yet from all directions, etc) but it is a little tedious to implement. Has anyone encountered this issue? Any ideas as to how better to handle this?? Any suggestions would be greatly appreciated!
The above looks okay so far (not fully tested yet from all directions, etc) but it is a little tedious to implement. Has anyone encountered this issue? Any ideas as to how better to handle this?? Any suggestions would be greatly appreciated!
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