Bentley
Member
Long story short, I read about a room transition using a sprite that had alpha values from 0 to 255 swirled from top left to bottom right.
A shader captured the alpha values and then I believe they were drawn over the application surface for a room transition.
I am new to shaders but I think I could find the alpha values in the fragment shader. But how would I save them onto an image and draw that image over the screen in the exact pattern of the swirl?
Sorry if my question is poorly worded. Let me know if I can clear anything up (or just point you to the "work in progress" page I'm talking about).
A shader captured the alpha values and then I believe they were drawn over the application surface for a room transition.
I am new to shaders but I think I could find the alpha values in the fragment shader. But how would I save them onto an image and draw that image over the screen in the exact pattern of the swirl?
Sorry if my question is poorly worded. Let me know if I can clear anything up (or just point you to the "work in progress" page I'm talking about).