Velocity
Member
Hi,
So I wanted sound effects in my game
So, originally I tried coding in a script and in an object collision code with audio_play_sound(snd_sound, 10, false)
But that didn't work
So then, I successfully coded with sound_play(snd_sound)
BUT
Now whenever I do my fireball sound the background music cancels out
Both the fireball and the BGM are loud
I know that with audio_play_sound(snd_sound, 100, true) - the 100 supposedly represents the highest priority of sound, so that other sounds can't cancel it out
But for some reason I can't use audio_play_sound(); ANYWHERE in my game
I tried making my background music with an object placed in my room, with a room start event, and in the code I put audio_play_sound(snd_sound, 100, true)
But nothing happens
Can anyone help?
So I wanted sound effects in my game
So, originally I tried coding in a script and in an object collision code with audio_play_sound(snd_sound, 10, false)
But that didn't work
So then, I successfully coded with sound_play(snd_sound)
BUT
Now whenever I do my fireball sound the background music cancels out
Both the fireball and the BGM are loud
I know that with audio_play_sound(snd_sound, 100, true) - the 100 supposedly represents the highest priority of sound, so that other sounds can't cancel it out
But for some reason I can't use audio_play_sound(); ANYWHERE in my game
I tried making my background music with an object placed in my room, with a room start event, and in the code I put audio_play_sound(snd_sound, 100, true)
But nothing happens
Can anyone help?