J
jt_guevara
Guest
Hello everyone, great to meet you all.
I have a question on setting options for my game, such as difficulty and starting level. I have two rooms, one for the main menu and the other for the options menu. Inside the options menu, I have a control object called option_select_obj, which represents the cursor. Inside option_select_obj create event, I've initialized two global variables for the difficulty and the starting level with these values:
global.difficulty = 1;
global.level = 1;
These values can be changed, of course. I can take care of that on my own.
My question is, where can you initialize these values if a player just goes straight to start the game and avoids the options menu? Basically, set a default difficulty and level. I've tried to initialize them inside the main menu but that method cancels out the options changes each time I return there.
I have a question on setting options for my game, such as difficulty and starting level. I have two rooms, one for the main menu and the other for the options menu. Inside the options menu, I have a control object called option_select_obj, which represents the cursor. Inside option_select_obj create event, I've initialized two global variables for the difficulty and the starting level with these values:
global.difficulty = 1;
global.level = 1;
These values can be changed, of course. I can take care of that on my own.
My question is, where can you initialize these values if a player just goes straight to start the game and avoids the options menu? Basically, set a default difficulty and level. I've tried to initialize them inside the main menu but that method cancels out the options changes each time I return there.