J
Joe134
Guest
Hi,
I have a screen object which is handling how the game appears on the display.
In the create event I have:
And in the draw gui begin event:
There's some code in between which handles how large the app surface should be and whatnot, but I'm pretty sure that code has nothing to do with my issue which is this: when I run the game, after the splash screen the screen is completely white for a moment, and then when I close the game, the screen turns white again. I believe this has something to do with the create event, because the screen is not technically drawn until the draw gui event, and the game just throws up a white screen in the mean time? I'm not certain though. I was wondering if there was a way to prevent this brief flash of white, or if it must stay, that I could maybe change its color to black so that it's not so jarring.
Thanks!
using v.1.4.1749
I have a screen object which is handling how the game appears on the display.
In the create event I have:
Code:
window_set_fullscreen(true);
application_surface_draw_enable(false);
texture_set_interpolation(false);
display_reset(0,true);
Code:
draw_surface_ext(application_surface,
x_offset,y_offset,
x_scale,y_scale,
0, c_white,1);
Thanks!
using v.1.4.1749