Pfap
Member
This is probably not a big deal, but is there a solution to avoiding resource conflicts when updating a launched game other than: once a game has been released never change the order of resources and if adding to the game only add at the tail of the tree? I guess, maybe saving the string name and then using asset_get_index? And to save the index used in game use sprite_get_name(players_selection) and save the string? I think I may have just solved it while writing this post... except it won't really work for html5, and I'm curious to see if anybody else has any ideas or solutions they have used.