When reading the documentation on network_set_config, we came across the "reliable UDP protocol" that GameMaker apparently supports. This protocol claims to guarantee that packets find their destination, without extra code on your end. For complicated reasons, our project cannot use TCP, so this seemed like a great way to send important data. The problem, however, is that there is no documentation on this feature. The documentation page shows incorrect function arguments, the listed example does not include this protocol and all that's listed is a brief explanation of what the protocol does. This raises a couple questions: - When calling network_set_config(network_config_enable_reliable_udp, ???), what is the second argument, if any? - Does this work on a per-socket basis, or does enabling/disabling this automatically apply to all sockets we're using? - Can this be enabled and disabled freely several times throughout the game, or are there limitations? As great as it would be to update the documentation to address these questions (and fix the incorrect "Setting" arguments), I realize this probably isn't going to happen anytime soon. Instead, I'd like to ask if anyone else has experience with this protocol, and share their experience to help us get started. Many thanks in advance!