In my game I am adding a system where characters can enter a "downed" state upon taking too much damage. In this state they can get dragged around by other characters and eventually revived. To do this, I have the character make a char_downed object, give the char_downed their index, and then deactivate themselves. Then under certain conditions the char_downed will reactivate the index they have been given, reset position and health, and destroy them self. I want downed characters to be draggable between rooms, so I have the char_down reactivate their instance on room end and deactivate their instance on room start (characters are persistent). Right now, if a character is downed and then revived it works fine. If they are downed, dragged to another room and revived, they seemingly get up but will not respond to any kind of input including keyboard input. They still get a draw event and I can edit the draw event to confirm that it is still the right kind of character, but they don't get step events, keyboard events, or mouse events. To try to understand what was going on I put the following code in the character's draw event: Code: draw_text(x,y,instance_exists(self)); draw_text(x,y+20,instance_exists(nicole_char)); draw_text(x,y+40,object_index); draw_text(x,y+60,nicole_char); As expected, this draws 1, 1, 65, 65 under normal conditions. When the character is downed, dragged to another room, and revived, it draws 1, 0, 65, 65. I don't even understand how this is possible. Please advise.