LucasSchachtMusic
Member
Hey I'm currently creating an own view, that is supposed to be exactly like the views you can create In the room settings. Everything works fine, except for the vbor. How can I set up a proper vertical border?
My view is always fixed in the center because I used:
view_yview[0] = y-(view_hview[0]/2);
(Game maker 8)
So, what could be a proper alternative way to get a smooth vertical border?
It's a platformer game, and when I for example jump, the camera follows up, and immediately goes down again, when the player is landing. What I want is a vbor of 128 pixels.
Thanks for any help.
EDIT:
I tried to implement an own border, but it turned out to be like the old zelda map transitions. That's too abrupt.
Any ideas?
My view is always fixed in the center because I used:
view_yview[0] = y-(view_hview[0]/2);
(Game maker 8)
So, what could be a proper alternative way to get a smooth vertical border?
It's a platformer game, and when I for example jump, the camera follows up, and immediately goes down again, when the player is landing. What I want is a vbor of 128 pixels.
Thanks for any help.
EDIT:
I tried to implement an own border, but it turned out to be like the old zelda map transitions. That's too abrupt.
Any ideas?
Last edited: