Le Slo
Member
Hey,
I was testing my game on other browsers but it seems that Internet Explorer crashes every time I want to make it work there (both the play button and a index.html build). The issue I get is:
"Web Audio API not supported in this browser" and some reference to "addEventListener".
That made me think the issue was with my audio files or audio function. I started cutting here and there always having the same output: a white screen and a console error.
I created a new project with only the following:
-A font (the default one)
-An object with this line of code in the create event:
And this one in the draw event:
Finally a room with a single instance of that object.
The result is the same (even after restarting the computer and clearing both the browser's cache and the GMS2's one).
I have tested with several projects but nothing seems to work in IE, even though some of my projects uploaded on itch.io apparently work (with no sound) on IE.
Why is this happening? Is it normal that the addEventListener is being created in the HTML5 conversion even when there isn't any sound anywhere on the project? Should I do a different clean-up so I can test normally?
Thank you very much in advance!
I was testing my game on other browsers but it seems that Internet Explorer crashes every time I want to make it work there (both the play button and a index.html build). The issue I get is:
"Web Audio API not supported in this browser" and some reference to "addEventListener".
That made me think the issue was with my audio files or audio function. I started cutting here and there always having the same output: a white screen and a console error.
I created a new project with only the following:
-A font (the default one)
-An object with this line of code in the create event:
Code:
draw_set_font(fnt_default);
Code:
draw_text_ext(room_width/2, room_height/2, "Sorry, this game does not work in Internet Explorer. Please use another browser.", 125, 600);
The result is the same (even after restarting the computer and clearing both the browser's cache and the GMS2's one).
I have tested with several projects but nothing seems to work in IE, even though some of my projects uploaded on itch.io apparently work (with no sound) on IE.
Why is this happening? Is it normal that the addEventListener is being created in the HTML5 conversion even when there isn't any sound anywhere on the project? Should I do a different clean-up so I can test normally?
Thank you very much in advance!